Super Smash Bros. Brawl

Super Smash Bros. Brawl (大乱闘スマッシュブラザーズＸ, Dairantō Sumasshu Burazāzu Ekkusu), and often shortened to "SSBB" or "Brawl", is the third installment in the Super Smash Bros. series published by Nintendo. The game was designed by Masahiro Sakurai, who also created the preceding Super Smash Bros. games, and was developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers, beginning in October 2005. The game uses an engine called Havok provided by an Irish company of the same name.



The object of a match in Super Smash Bros. Brawl, is to knock the opponent off the screen and so beyond the "blast lines" which denote the field of battle; an emphasis on ring outs is standard for the series, but a departure from traditional fighting games which focus on knockouts. This departure continues in Brawl’s relatively simplified move commands, which can be input on four types of controller - a Wii remote alone, the Wii remote and Nunchuk auxiliary controller, a Classic Controller/Classic Controller Pro or a GameCube Controller. Up to four players can engage in local multiplayer battles at any given time with any combination of controllers, while Brawl also supports online play through the Nintendo Wi-Fi Connection, the first game in the series to do so. Mr. Game & Watch is a playable character in Brawl. This game also features a stage called Flat Zone 2. It is based on various G&W games.